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Old May 09, 2008, 02:54 AM // 02:54   #21
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Oh, and I also wondered about using inspiration for mesmers vs their primary.
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Old May 18, 2008, 07:04 AM // 07:04   #22
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I was about to make a thread about it long ago myself but was too lazy. Thankfully found this so I

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this one.
This is a very annoying issue and should be easy to fix.

I find those caster items from GW:EN and The Deep/Urgoz endchests close to completely useless because of the attributes they drop for. They're only good for selling them...

I play almost only casters and this issue greatly discouraged me from playing dungeons for nice items - theres NO hope for finding a useful one! Zero chance!
(at least the new design contest winners drop for all attributes. They finally realised the fail? How about fixing the rest?)

For Monk I'm mainly looking for Healing or Protection req items, rarely Smiting, NEVER Divine, but they decided to make them all Divine...

For Ele I could use all EXCEPT Energy Storage and that's exactly what I can only get (and worse - the ES req drops are *worse* than crafter counterparts because crafter ones at least deal Chaos Dmg)

For Mes they only drop for Inspiration, a secondary attribute for most builds, NOT the attrib I would want weapons for. Mesmers want DOMINATION or Illusion ffs.

For Nec - Curses, Death, even Blood are the useful ones, soul reaping NOT

For Rit those Spawning req staffs are also a complete joke...

There are no reasons NOT to update the GW:EN staffs and Pronged Fans. And the only 1 reason for not updating the inscribable Zodiac Staffs and Platinum Staffs is the value of perfect oldschool versions that dropped for a USEFUL attribute. But there were no Healing or Prot versions for those, only rare Divine with Heal or Prot HCT inherent, but those aren't compatibile with Adept staff heads and deal crappy Fire dmg...
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